David Blas Lario

About me

You can call me David. I’m a Spanish artist based in Barcelona.

Born in the city, I moved to the outskirts of Barcelona at the age of five. As the oldest sibling in a family with roots in Albacete and Badajoz, I have always valued the importance of connection and storytelling.

What I love most about my work is the storytelling essence; it feels like stepping into new worlds as an explorer. My primary tool is Photoshop, though I’m also skilled in 3D programs such as Blender and Substance. Capturing the atmosphere and colors of a scene is the part I find most fulfilling, as I strive to bring out the best emotions in every frame.

From my introverted side, I enjoy immersing myself in films, series, and games. Some favorites that have left a lasting impression on me include Lilo & Stitch and Laputa: Castle in the Sky for films, Chucky and Doctor Who for series, and Dofus and League of Legends among games.

And through it all, I have the company of Coco, my beloved fourteen-year-old quaker parrot!

HOW I WORk

My process

In every new project, it’s essential to follow three main steps. This process applies to every asset in the visual development pipeline, whether it’s a character, background, or prop, ensuring efficient time management.

01.

– RESEARCH

Studying the brief for knowing the subject, doing a reasonable research about it.

-Reference gathering.

-Insights from history and culture.

-Blue sky explorations.

At this initial stage, it’s crucial to conduct extensive rough explorations to establish the style, mood, color, shapes, and proportions.

02.

– design

Once the blue sky brainstorming is complete, it’s time to choose the direction that best aligns with the brief.

-Creating variants of the chosen design.

-Refining the best option.

-Color variants and final decision.

Lastly, the packeting of the background with cutouts and references, and doing the same for character poses and turnarounds.

03.

– POLISH

Creating a polished version to showcase the final texturing, color, and details.

-One final render.

-Organize layers and files.

-Presentation and export files.

Final background shoot or character for lineup, along with design sheets if required.

WHAT PEOPLE ARE SAYING

Testimonials

AS 2D ARTIST FOR TILTING POINT

Recommendation letter

We are very pleased and privileged to be able to provide this recommendation for David Blas, who’s worked as an intern at Tilting Point.

One of the reasons we believe David to be a strong asset for your team is his ability to understand how Sr teammates function and grow quickly to match them. David in his responsibility as an intern always delivered excellent quality, under budget, in a timely manner, with a responsible and professional attitude.

In conclusion, we are more than happy to act as a reference for David and can speak to his service skill, work ethic, readiness and professionalism.

Please feel free to contact us should you require further information.

Sincerely,

Diana Egea Conesa

Lead 2D Artist, Tilting Point